12/17/2023 0 Comments System shock 2 secmod hydroponics![]() ![]() Starting with few base technologies, we demonstrate the modular capabilities of SecMOD by the stepwise addition of technologies, sectors and existing infrastructure. We apply the framework to a case-study of the German sector-coupled energy system. ![]() We hence provide the first open-source framework to consistently include a holistic life-cycle perspective in multi-sector optimization by a full integration of LCA. The framework incorporates LCA to account for environmental impacts. ![]() The framework allows optimizing multiple sectors jointly, ranging from industrial production and their linked energy supply systems to sector-coupled national energy systems. In this work, we present the SecMOD framework for multi-sector energy system optimization incorporating life-cycle assessment (LCA). To avoid redundant research efforts and enhance transparency, the developed models and used data sets should be shared openly. Incorporating such aspects in optimization models is demanding. To identify the optimal design and operation of a low-carbon system, we need to consider high temporal and spatial variability in the electricity supply, sector coupling, and environmental impacts over the whole life cycle. Optimization models can support decision-makers in the synthesis and operation of multi-sector energy systems. 3Institute of Energy and Climate Research - Energy Systems Engineering (IEK-10), Forschungszentrum Jülich GmbH, Jülich, Germany.2Energy & Process Systems Engineering, ETH Zurich, Zürich, Switzerland.1Institute of Technical Thermodynamics, RWTH Aachen University, Aachen, Germany.This mod IS NOT compatibile with any *.mis or *.Christiane Reinert 1 Lars Schellhas 1 Jacob Mannhardt 1 David Yang Shu 2 Andreas Kämper 1,2 Nils Baumgärtner 1 Sarah Deutz 1 André Bardow 2,3* less crashing (save before bulkheads as always just in case though) Stackable handgrenades and other throwables Re-evaluated and rebalanced older additions Security system more of a challenge: security panels need to be hacked to deactivate alarms, destroyed cameras will cause Xerxes to send in a few monsters but the cameras are hackable to circumvent that Melee attackers are better at actually hitting and putting pressure on the player, also if spiders can't reach you they may try to jump at you Setting enemies on fire with high-level pyrokinesis, flamethrower and incendiary explosions in general Shotgun-wielding hybrids can break their shotguns dynamically instead of always having broken ones Real laser beams, different projectile/melee impact fx depending on target (including the player) or terrain surface, blood/goo splattering and other new effects, polished old effects Many more inventory object combinations, most of which require the Tinker trait Significant boosts to Repair and Modify, nerfs to FEDs Increasing difficulty changes monster hitpoints/speeds, camera noises and detection delays, how long the security system is down on a hack, amount of critical nodes in hack/modify/repair minigames, research times, amount of chemicals needed in researching and more Many new weapons, armours and items in general Short incomplete list of what's notably new Make sure to reconfigure your controls from the options menu and set keybindings for fast-throwing handgrenades and equipping the new weapons. ![]() If you have Rebirth installed you can use the rebirth patch provided below, making sure the installation/activation takes place in this order: Start a new game when you install this mod. ![]()
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